1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
|
#include <stdint.h>
#include <stdio.h>
/*
0000 0000 0000 0000 0000 0000 0000 0000
rc topscore botflag. botscore.
topflag x x
0000 0000 0000 0000 0000 0000 0000 0000
xd4. d3.d 2.d1 .d0. prng state.... ....
*/
typedef struct {
uint8_t topflag_w_roll;
uint8_t topscore;
uint8_t botflag;
uint8_t botscore;
uint16_t dice;
uint16_t seed;
} ytz_state;
/* ROLLS */
#define GET_ROLL(s) ((uint8_t)((s & 0xC0) >> 6)) /* top 2 bits */
#define SET_ROLL(s, x) (s & 0x3F | ((uint8_t)x << 6))
/* TOP NUMBERS */
#define GET_NUM(s, x) ((uint8_t)((s & (1 << x)) >> x))
#define GET_ACE(s) (GET_NUM(s, 0))
#define GET_TWO(s) (GET_NUM(s, 1))
#define GET_THREE(s) (GET_NUM(s, 2))
#define GET_FOUR(s) (GET_NUM(s, 3))
#define GET_FIVE(s) (GET_NUM(s, 4))
#define GET_SIX(s) (GET_NUM(s, 5))
#define SET_NUM(s, x) (s | (1 << x))
#define SET_ACE(s) (SET_NUM(s, 0))
#define SET_TWO(s) (SET_NUM(s, 1))
#define SET_THREE(s) (SET_NUM(s, 2))
#define SET_FOUR(s) (SET_NUM(s, 3))
#define SET_FIVE(s) (SET_NUM(s, 4))
#define SET_SIX(s) (SET_NUM(s, 5))
/* DICE */
#define GET_D(s, x) ((uint8_t)((s & (0x07 << (3 * x))) >> (3 * x)))
#define GET_D0(s) (GET_D(s, 0))
#define GET_D1(s) (GET_D(s, 1))
#define GET_D2(s) (GET_D(s, 2))
#define GET_D3(s) (GET_D(s, 3))
#define GET_D4(s) (GET_D(s, 4))
#define SET_D(s, x, y) (s & (0xFFFF ^ (0x0007 << (3 * x))) | (y << (3 * x)))
#define SET_D0(s, y) (SET_D(s, 0, y))
#define SET_D1(s, y) (SET_D(s, 1, y))
#define SET_D2(s, y) (SET_D(s, 2, y))
#define SET_D3(s, y) (SET_D(s, 3, y))
#define SET_D4(s, y) (SET_D(s, 4, y))
/* 16-bit prng, with thanks/apologies to Dr. Lemire (https://lemire.me/blog/2019/07/03/a-fast-16-bit-random-number-generator/) */
uint32_t hash16(uint32_t input, uint32_t key) {
uint32_t hash = input * key;
return ((hash >> 16) ^ hash) & 0xFFFF;
}
uint16_t wyhash16(uint16_t* seed) {
*seed += 0xfc15;
return hash16(*seed, 0x2ab);
}
void init_ytz_state(ytz_state* state) {
state->topflag_w_roll = 0x70; /* roll 1, no flags */
state->topscore = 0;
state->botflag = 0;
state->botscore = 0;
state->dice = 0;
state->seed = 13; /* TODO this isn't random */
}
void main() {
ytz_state y;
init_ytz_state(&y);
/*
* until the win condition is met
* - roll all dice
* - up to 2 times, ask user which dice to reroll
* - ask user which category to mark it in
* - validate and update state
*
*
*/
y.dice = SET_D0(y.dice, 1);
y.dice = SET_D1(y.dice, 6);
y.dice = SET_D2(y.dice, 4);
y.dice = SET_D3(y.dice, 3);
y.dice = SET_D4(y.dice, 2);
printf("d1: %d\n", GET_D0(y.dice));
printf("d2: %d\n", GET_D1(y.dice));
printf("d3: %d\n", GET_D2(y.dice));
printf("d4: %d\n", GET_D3(y.dice));
printf("d5: %d\n", GET_D4(y.dice));
printf("size: %d\n", sizeof(y));
printf("roll: %d\n", GET_ROLL(y.topflag_w_roll));
y.topflag_w_roll = SET_ROLL(y.topflag_w_roll, 2);
printf("roll: %d\n", GET_ROLL(y.topflag_w_roll));
printf("ace: %d\n", GET_ACE(y.topflag_w_roll));
y.topflag_w_roll = SET_ACE(y.topflag_w_roll);
printf("ace: %d\n", GET_ACE(y.topflag_w_roll));
printf("seed: %d\n", y.seed);
uint16_t hash;
for (int i = 0; i < 10; i++) {
hash = wyhash16(&(y.seed));
printf("hash: %d\n", hash);
printf("new seed: %d\n", y.seed);
}
hash = wyhash16(&(y.seed));
printf("hash: %d\n", hash);
printf("new seed: %d\n", y.seed);
}
|