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-rw-r--r--yhtz.c175
1 files changed, 175 insertions, 0 deletions
diff --git a/yhtz.c b/yhtz.c
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index 0000000..cf556db
--- /dev/null
+++ b/yhtz.c
@@ -0,0 +1,175 @@
+#include <stdbool.h>
+#include <stdint.h>
+#include <stdio.h>
+
+/*
+ 0000 0000 0000 0000 0000 0000 0000 0000
+ rc topscore botflag. botscore.
+ topflag x x
+
+ 0000 0000 0000 0000 0000 0000 0000 0000
+ xd4. d3.d 2.d1 .d0. prng state.... ....
+*/
+
+typedef struct {
+ uint8_t topflag_w_roll;
+ uint8_t topscore;
+ uint8_t botflag;
+ uint8_t botscore;
+ uint16_t dice;
+ uint16_t seed;
+} yhtz_state;
+
+/* ROLLS */
+#define GET_ROLL(s) ((uint8_t)((s & 0xC0) >> 6)) /* top 2 bits */
+#define SET_ROLL(s, x) (s & 0x3F | ((uint8_t)x << 6))
+
+/* TOP NUMBERS */
+#define GET_NUM(s, x) ((uint8_t)((s & (1 << x)) >> x))
+#define GET_ACE(s) (GET_NUM(s, 0))
+#define GET_TWO(s) (GET_NUM(s, 1))
+#define GET_THREE(s) (GET_NUM(s, 2))
+#define GET_FOUR(s) (GET_NUM(s, 3))
+#define GET_FIVE(s) (GET_NUM(s, 4))
+#define GET_SIX(s) (GET_NUM(s, 5))
+
+#define SET_NUM(s, x) (s | (1 << x))
+#define SET_ACE(s) (SET_NUM(s, 0))
+#define SET_TWO(s) (SET_NUM(s, 1))
+#define SET_THREE(s) (SET_NUM(s, 2))
+#define SET_FOUR(s) (SET_NUM(s, 3))
+#define SET_FIVE(s) (SET_NUM(s, 4))
+#define SET_SIX(s) (SET_NUM(s, 5))
+
+/* DICE */
+#define GET_D(s, x) ((uint8_t)((s & (0x07 << (3 * x))) >> (3 * x)))
+#define GET_D0(s) (GET_D(s, 0))
+#define GET_D1(s) (GET_D(s, 1))
+#define GET_D2(s) (GET_D(s, 2))
+#define GET_D3(s) (GET_D(s, 3))
+#define GET_D4(s) (GET_D(s, 4))
+
+#define SET_D(s, x, y) (s & (0xFFFF ^ (0x0007 << (3 * x))) | (y << (3 * x)))
+#define SET_D0(s, y) (SET_D(s, 0, y))
+#define SET_D1(s, y) (SET_D(s, 1, y))
+#define SET_D2(s, y) (SET_D(s, 2, y))
+#define SET_D3(s, y) (SET_D(s, 3, y))
+#define SET_D4(s, y) (SET_D(s, 4, y))
+
+/* 16-bit prng, with thanks/apologies to Dr. Lemire (https://lemire.me/blog/2019/07/03/a-fast-16-bit-random-number-generator/) */
+uint32_t hash16(uint32_t input, uint32_t key) {
+ uint32_t hash = input * key;
+ return ((hash >> 16) ^ hash) & 0xFFFF;
+}
+
+uint16_t wyhash16(uint16_t* seed) {
+ *seed += 0xfc15;
+ return hash16(*seed, 0x2ab);
+}
+
+uint16_t roll_die(uint16_t* seed) {
+ const uint16_t s = 6; /* generating in the range of [0,6) */
+ uint16_t x = wyhash16(seed);
+ uint32_t m = (uint32_t)x * (uint32_t)s;
+ uint32_t l = (uint16_t)m;
+ if (l < s) {
+ uint16_t t = -s % s;
+ while (l < t) {
+ x = wyhash16(seed);
+ m = (uint32_t)x * (uint32_t)s;
+ l = (uint16_t)m;
+ }
+ }
+ return (m >> 16) + 1; /* we ultimately want [1,7) */
+}
+
+void print_dice(yhtz_state* state) {
+ char* label = "die %d ";
+ char* top = ",---,";
+ char* mid = "| %d | ";
+ char* bot = "'---'";
+
+ for (int i = 0; i < 5; i++)
+ printf(label, i);
+ printf("\n%s %s %s %s %s\n", top, top, top, top, top);
+ for (int i = 0; i < 5; i++)
+ printf(mid, GET_D(state->dice, i));
+ printf("\n%s %s %s %s %s\n", bot, bot, bot, bot, bot);
+}
+
+void ask_for_rerolls(yhtz_state* state) {
+ char buf[10];
+ printf("which dice should be re-rolled? ");
+ fgets(buf, sizeof(buf), stdin);
+
+ int dice[6] = { -1, -1, -1, -1, -1, -1 }; /* we only ever look for 5 dice, so should always hit -1 at some point */
+ sscanf(buf, "%d %d %d %d %d", &dice[0], &dice[1], &dice[2], &dice[3], &dice[4]);
+
+ for (int i = 0; i < 5; i++) {
+ if (dice[i] == -1)
+ break;
+ state->dice = SET_D(state->dice, dice[i], 0);
+ }
+}
+
+void do_turn(yhtz_state* state) {
+ int roll = GET_ROLL(state->topflag_w_roll);
+ bool reset = false;
+
+ // if we're out of rolls, reset
+ if (roll == 3) {
+ reset = true;
+ roll = 0;
+ }
+
+ for (int i = 0; i < 5; i++) {
+ if (reset || (GET_D(state->dice, i) == 0)) {
+ state->dice = SET_D(state->dice, i, roll_die(&(state->seed)));
+ }
+ }
+ state->topflag_w_roll = SET_ROLL(state->topflag_w_roll, ++roll);
+}
+
+void init_yhtz_state(yhtz_state* state) {
+ state->topflag_w_roll = 0;
+ state->topscore = 0;
+ state->botflag = 0;
+ state->botscore = 0;
+ state->dice = 0;
+ state->seed = 13; /* TODO this isn't random */
+}
+
+void main() {
+ yhtz_state y;
+ init_yhtz_state(&y);
+
+ /*
+ * until the win condition is met
+ * - roll all dice
+ * - up to 2 times, ask user which dice to reroll
+ * - ask user which category to mark it in
+ * - validate and update state
+ *
+ *
+ */
+
+ do_turn(&y);
+
+ printf("new roll: %d\n", GET_ROLL(y.topflag_w_roll));
+ printf("new d1: %d\n", GET_D0(y.dice));
+ printf("new d2: %d\n", GET_D1(y.dice));
+ printf("new d3: %d\n", GET_D2(y.dice));
+ printf("new d4: %d\n", GET_D3(y.dice));
+ printf("new d5: %d\n", GET_D4(y.dice));
+
+ print_dice(&y);
+
+ ask_for_rerolls(&y);
+ do_turn(&y);
+ printf("newer roll: %d\n", GET_ROLL(y.topflag_w_roll));
+ printf("newer d1: %d\n", GET_D0(y.dice));
+ printf("newer d2: %d\n", GET_D1(y.dice));
+ printf("newer d3: %d\n", GET_D2(y.dice));
+ printf("newer d4: %d\n", GET_D3(y.dice));
+ printf("newer d5: %d\n", GET_D4(y.dice));
+}